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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.

  4. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo Inc. (/ ˈ m ɪ k s ə m oʊ /) is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation. Mixamo's technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.

  5. Synfig - Wikipedia

    en.wikipedia.org/wiki/Synfig

    Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [4] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [5] and in 2005 was released as free/open source software, under GNU GPL-2. ...

  6. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  7. Timeline of computer animation in film and television

    en.wikipedia.org/wiki/Timeline_of_computer...

    First use of character animation in a computer-animated television series. The Crow: 1994 First deceased actor (Brandon Lee) to be re-created through CGI. The Flintstones: First CGI-rendered fur. [35] The Mask: First use of CGI to transform a live actor into a photorealistic cartoon character. ReBoot: First half-hour computer-animated TV series ...

  8. Jason Schleifer - Wikipedia

    en.wikipedia.org/wiki/Jason_Schleifer

    His technical expertise in character rigging [1] led him to work as a character technical director and eventually animation lead at Weta Digital where he helped create and animate the character, Gollum for the Lord of the Rings trilogy.

  9. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Physically Based Rigging for Deformable Characters, 2005 SIGGRAPH. Authors: Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp and Zoran Popović. Skeleton-driven Deformation - lecture on physically-based modelling, simulation and animation, 2005, Ming C. Lin, University of North Carolina, USA.

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