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Sami Antero Järvi (Finnish: [ˈsɑmi ˈɑntero ˈjærʋi]; born 28 March 1970), [2] better known by his pen name Sam Lake ('Järvi' is Finnish for lake), is a Finnish video game writer and director. He is the creative director at Remedy Entertainment , known for his writing (as well as his likeness) on the popular Max Payne video game series ...
Pages in category "Video games written by Sam Lake" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. A.
The first two installments were written by Sam Lake, while Max Payne 3 was primarily written by Rockstar Games' Dan Houser. The first game in the series, Max Payne, was released for Windows in 2001 and for PlayStation 2, Xbox, and Apple Macintosh in 2002; a different version of the game was released for the Game Boy Advance in 2003.
Sam Lake was appointed as the game's writer. He introduced elements commonly found in crime fiction and film noir into the game. [ 6 ] The team wanted to use real-life photos for the game's texture , though this was initially met with heavy resistance by the artists. [ 6 ]
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
Max Payne is a fictional character who is the titular protagonist of the neo-noir video game series of the same name.Created by and initially modeled after the likeness of Sam Lake, Max was introduced in an eponymous 2001 video game developed by Remedy Entertainment.
Quantum Break is a 2016 action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios for Windows and Xbox One.The game centers on Jack Joyce (Shawn Ashmore), granted time manipulation powers after a failed time-machine experiment, as he comes into conflict with former friend Paul Serene over how to deal with an apocalyptic "End of Time".
Vincke founded Larian Studios in 1996. [10] As CEO and creative director, he plays a central role in the company and the development of the games. [11] He was the project leader and lead programmer of Larian's first published game The L.E.D. Wars (1997), [10] followed by the first two installments in the Divinity series, award-winning Divine Divinity (2002) and its sequel Beyond Divinity (2004).