Search results
Results from the WOW.Com Content Network
In this case, the dot product is used for defining lengths (the length of a vector is the square root of the dot product of the vector by itself) and angles (the cosine of the angle between two vectors is the quotient of their dot product by the product of their lengths). The name "dot product" is derived from the dot operator " · " that is ...
Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.
The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.
The dot product of two vectors can be defined as the product of the magnitudes of the two vectors and the cosine of the angle between the two vectors. Alternatively, it is defined as the product of the projection of the first vector onto the second vector and the magnitude of the second vector.
A square matrix, with dimensions a power of 2, the entries of which are +1 or −1, and the property that the dot product of any two distinct rows (or columns) is zero. Z-matrix: A matrix with all off-diagonal entries less than zero.
It is a very fast sub-type of LFSR generators. Marsaglia also suggested as an improvement the xorwow generator, in which the output of a xorshift generator is added with a Weyl sequence. The xorwow generator is the default generator in the CURAND library of the nVidia CUDA application programming interface for graphics processing units.
In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors.The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product.
Another model, which generalizes Gilbert's random graph model, is the random dot-product model. A random dot-product graph associates with each vertex a real vector . The probability of an edge uv between any vertices u and v is some function of the dot product u • v of their respective vectors.