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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
A parodic dating sim and horror visual novel wherein the player obtains a pink Necronomicon, and begins performing rituals to summon moe anthropomorphic beings from the Cthulhu Mythos, such as Ln'eta, a female version of Cthulhu. Terraria: Re-Logic: 2011 Eye of Cthulhu and Brain of Cthulhu are two prominent boss characters.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It can be used to craft items such as fishcake or a SpaceChem pin.
Pashupatastra, an irresistible and most destructive personal weapon of Shiva and Kali, discharged by the mind, the eyes, words, or a bow. Varunastra, a water weapon (a storm) according to the Indian scriptures, incepted by Varuna. In stories it is said to assume any weapon's shape, just like water.
Cynder is a former servant of Malefor in both versions, but the result of her corruption results in different effects on her. In The Legend of Spyro, she gains control over shadows, poison, fear, and wind, while in Skylanders, she is an Undead element Skylander capable of using spectral lightning, summoning ghosts, and turning into a shadow form.
Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.