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  2. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    In graph theory, the blossom algorithm is an algorithm for constructing maximum matchings on graphs. The algorithm was developed by Jack Edmonds in 1961, [1] and published in 1965. [2] Given a general graph G = (V, E), the algorithm finds a matching M such that each vertex in V is incident with at most one edge in M and | M | is maximized. The ...

  3. Euler tour technique - Wikipedia

    en.wikipedia.org/wiki/Euler_tour_technique

    The Euler tour technique (ETT), named after Leonhard Euler, is a method in graph theory for representing trees. The tree is viewed as a directed graph that contains two directed edges for each edge in the tree. The tree can then be represented as a Eulerian circuit of the directed graph, known as the Euler tour representation (ETR) of the tree

  4. Minimum degree spanning tree - Wikipedia

    en.wikipedia.org/wiki/Minimum_degree_spanning_tree

    [1] R. Krishman and B. Raghavachari (2001) have a quasi-polynomial time approximation algorithm to solve the problem for directed graphs. [1] M. Haque, Md. R. Uddin, and Md. A. Kashem (2007) found a linear time algorithm that can find the minimum degree spanning tree of series-parallel graphs with small degrees. [2]

  5. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search can be used to solve many problems in graph theory, for example: Copying garbage collection, Cheney's algorithm; Finding the shortest path between two nodes u and v, with path length measured by number of edges (an advantage over depth-first search) [14] (Reverse) Cuthill–McKee mesh numbering

  6. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    The works of Ramsey on colorations and more specially the results obtained by Turán in 1941 was at the origin of another branch of graph theory, extremal graph theory. The four color problem remained unsolved for more than a century. In 1969 Heinrich Heesch published a method for solving the problem using computers. [29]

  7. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem. One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex s {\displaystyle s} to all other vertices in the graph.

  8. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    For the following graph: a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following order: A, B, D, F, E, C, G.

  9. Feedback vertex set - Wikipedia

    en.wikipedia.org/wiki/Feedback_vertex_set

    The feedback vertex set problem has applications in VLSI chip design. [15] Another application is in complexity theory. Some computational problems on graphs are NP-hard in general, but can be solved in polynomial time for graphs with bounded FVS number. Some examples are graph isomorphism [16] and the path reconfiguration problem. [17]