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  2. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Core uses Lua for user scripts. [5] CRYENGINE uses Lua for user scripts. [6] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua. Damn Small Linux uses Lua to provide desktop-friendly interfaces for command-line utilities without sacrificing much disk space.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language. [9] NScripter: No 2D Windows: HaniHani, Tsukihime: Freeware: O3DE: C++, Python: 2021 Lua ...

  5. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...

  6. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.

  7. Multi Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Multi_Theft_Auto

    By building upon Grand Theft Auto's own class-based design, implementing this into the client and server and synchronizing between these two, a third-party developer can control almost any aspect of every player's game by means of the Lua scripting language: native elements such as animations, explosions, particles, skins, weapons, vehicles ...

  8. Squirrel (programming language) - Wikipedia

    en.wikipedia.org/wiki/Squirrel_(programming...

    Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.

  9. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's release. [84] Many players reported connection difficulties and game freezes during load screens. [ 85 ] [ 86 ] Rockstar released a technical patch on 5 October in an effort to resolve the issues, [ 87 ] but problems persisted the second week as some ...