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As regards to virtual art, openness is stressed both from the point of view of the artists and their creativity and from that of the follow-up users in their reciprocating thoughts and actions. This commitment to the teeming openness found in virtual art can be traced to the theories of Umberto Eco and other aestheticians.
Hybrid art is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture, face recognition ), artificial intelligence, and information visualization.
The art historian of electronic art Edward A. Shanken works to document current and past experimental art with a focus on the intersection of art, science, and technology. Other writers on the topic of electronic art include Frank Popper, Dominique Moulon, Sarah Cook, and Christiane Paul. Electronic art often features components of ...
Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work.
Information art has a long history as visualization of qualitative and quantitative data forms a foundation in science, technology, and governance. Information design and informational graphics , which has existed before computing and the Internet, are closely connected with this new emergent art movement.
AI-based images have become more commonplace in art markets and search engines because AI-based text-to-image systems are trained from pre-existing artistic images, sometimes without the original artist's consent, allowing the software to mimic specific artists' styles.
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video , CD-ROM , DVD-ROM , video game , website , algorithm , performance or gallery installation.
The expression was popular in the early days of computing. The first known use is in a 1957 syndicated newspaper article about US Army mathematicians and their work with early computers, [4] in which an Army Specialist named William D. Mellin explained that computers cannot think for themselves, and that "sloppily programmed" inputs inevitably lead to incorrect outputs.