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  2. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  3. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices which make code difficult to review or statically analyze.

  4. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  5. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Software process and software quality are closely interrelated; some unexpected facets and effects have been observed in practice. [3] Among these, another software development process has been established in open source. The adoption of these best practices known and established processes within the confines of a company is called inner source.

  6. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.

  8. Dynamic systems development method - Wikipedia

    en.wikipedia.org/wiki/Dynamic_systems...

    Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. [ 1 ] [ 2 ] First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. [ 3 ]

  9. Rapid application development - Wikipedia

    en.wikipedia.org/wiki/Rapid_application_development

    Rapid application development was a response to plan-driven waterfall processes, developed in the 1970s and 1980s, such as the Structured Systems Analysis and Design Method (SSADM). One of the problems with these methods is that they were based on a traditional engineering model used to design and build things like bridges and buildings.