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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    In homogeneous coordinates, the point (,,) is represented by (,,,) and the point it maps to on the plane is represented by (,,), so projection can be represented in matrix form as Matrices representing other geometric transformations can be combined with this and each other by matrix multiplication. As a result, any perspective projection of ...

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    As with reflections, the orthogonal projection onto a line that does not pass through the origin is an affine, not linear, transformation. Parallel projections are also linear transformations and can be represented simply by a matrix. However, perspective projections are not, and to represent these with a matrix, homogeneous coordinates can be ...

  4. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Given a group of 3D points viewed by N cameras with matrices {} = …, define to be the homogeneous coordinates of the projection of the point onto the camera. The reconstruction problem can be changed to: given the group of pixel coordinates {}, find the corresponding set of camera matrices {} and the scene structure {} such that

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional ... Or, in matrix form using homogeneous coordinates, ...

  6. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    Not every triangulation method assures invariance, at least not for general types of coordinate transformations. For a homogeneous representation of 3D coordinates, the most general transformation is a projective transformation, represented by a matrix . If the homogeneous coordinates are transformed according to

  7. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space ...

  8. Cross-ratio - Wikipedia

    en.wikipedia.org/wiki/Cross-ratio

    Definition in homogeneous coordinates [ edit ] If four collinear points are represented in homogeneous coordinates by vectors α , β , γ , δ {\displaystyle \alpha ,\beta ,\gamma ,\delta } such that γ = a α + b β {\displaystyle \gamma =a\alpha +b\beta } and δ = c α + d β {\displaystyle \delta =c\alpha +d\beta } , then their cross-ratio ...

  9. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    An algebraic model for doing projective geometry in the style of analytic geometry is given by homogeneous coordinates. [ 6 ] [ 7 ] On the other hand, axiomatic studies revealed the existence of non-Desarguesian planes , examples to show that the axioms of incidence can be modelled (in two dimensions only) by structures not accessible to ...