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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    In the context of collision detection this means that the time complexity of the collision detection is proportional to the number of objects that are close to each other. An early example of that is the I-COLLIDE [ 5 ] where the number of required narrow phase collision tests was O ( n + m ) {\displaystyle O(n+m)} where n {\displaystyle n} is ...

  4. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    This yields collision detection systems which operate in near-constant time. The algorithm's stability, speed, and small storage footprint make it popular for realtime collision detection , especially in physics engines for video games .

  5. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Real-time systems generally have to use discrete collision detection, with other ad hoc ways to avoid failing to detect collisions. Detection of collisions between cloth and environmental objects with a well defined "inside" is straightforward since the system can detect unambiguously whether the cloth mesh vertices and faces are intersecting ...

  6. Direct simulation Monte Carlo - Wikipedia

    en.wikipedia.org/wiki/Direct_simulation_Monte_Carlo

    The polar angle is distributed according to the probability density, = ⁡ Using the change of variable = ⁡, we have () = so ⁡ = ⁡ = = The post-collision velocities are set as = + = Note that by conservation of linear momentum and energy the center of mass velocity and the relative speed are unchanged in a collision.

  7. Crash simulation - Wikipedia

    en.wikipedia.org/wiki/Crash_simulation

    Crash simulations are used to investigate the safety of the car occupants during impacts on the front end structure of the car in a "head-on collision" or "frontal impact", the lateral structure of the car in a “side collision” or “side impact”, the rear end structure of a car in a "rear-end collision" or “rear impact”, and the roof structure of the car when it overturns during a ...

  8. Collision avoidance in transportation - Wikipedia

    en.wikipedia.org/wiki/Collision_avoidance_in...

    In transportation, collision avoidance is the maintenance of systems and practices designed to prevent vehicles (such as aircraft, motor vehicles, ships, cranes and trains) from colliding with each other. They perceive the environment with sensors and prevent collisions using the data collected from the sensors.

  9. List of free and open-source Android applications - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications ( apps ) that run on the Android platform which meet guidelines for free software and open-source software .