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  2. Reference architecture - Wikipedia

    en.wikipedia.org/wiki/Reference_architecture

    A software reference architecture is a software architecture [1] where the structures and respective elements and relations provide templates for concrete architectures in a particular domain or in a family of software systems. An implementation of a reference architecture is called a framework or an application platform.

  3. Comparison of email clients - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_email_clients

    For all of these clients, the concept of "HTML support" does not mean that they can process the full range of HTML that a web browser can handle. Almost all email readers limit HTML features, either for security reasons, or because of the nature of the interface. CSS and JavaScript can be especially problematic. Client.

  4. Email marketing - Wikipedia

    en.wikipedia.org/wiki/Email_marketing

    Email marketing is the act of sending a commercial message, typically to a group of people, using email. In its broadest sense, every email sent to a potential or current customer could be considered email marketing. It involves using email to send advertisements, request business, or solicit sales or donations.

  5. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    Template method pattern. In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  6. Email - Wikipedia

    en.wikipedia.org/wiki/Email

    Email (short for electronic mail; alternatively spelled e-mail) is a method of transmitting and receiving messages using electronic devices. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence e- + mail).

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

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