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A Wikipedia clone, also called a Wikipedia mirror site, is a web site that uses information derived wholly or in large part from Wikipedia.The information displayed on the site either may come from an older version of one or more Wikipedia articles that the site has never updated, or may be designed to update the information each time the respective Wikipedia article(s) are edited.
XWiki is a free wiki software platform written in Java with a design emphasis on extensibility. [2] XWiki is an enterprise wiki engine with a complete wiki feature set (version control, attachments, etc.) and a database engine and programming language which allows database driven applications to be created using the wiki interface.
One thing the most visited websites have in common is that they are dynamic websites. Their development typically involves server-side coding, client-side coding and database technology. The programming languages applied to deliver such dynamic web content vary vastly between sites.
Matthew K. Gray produces the first known web robot, the Perl-based World Wide Web Wanderer, and uses it to generate an index of the web called the Wandex. [13] [14] [15] However, the World Wide Web Wanderer is intended only to measure the size of the web rather than to facilitate search. September: 2: First web search engine
Mirrors and forks of Wikipedia are publications that mirror (copy exactly) or fork (copy, but change parts of the material of) Wikipedia.Many correctly follow the licensing terms; however, many others fail – accidentally or intentionally – to place the notice required by these terms.
Distributed Proofreaders (commonly abbreviated as DP or PGDP) is a Web-based project founded in 2000 by Charles Franks that supports the development of e-texts for Project Gutenberg by allowing many people to work together in proofreading drafts of e-texts for errors. As of October 2011, over 21,000 e-texts have been produced by DP.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
For example, comments and function names cannot be restored if the program was compiled without additional debug information. Using the techniques listed above within a "bottom-up" development methodology process, the re-created source-code of a game is able to replicate the behavior of the original game exactly, often being "clock-cycle ...