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Western style emoticons are mostly written from left to right as though the head is rotated counter-clockwise 90 degrees. One will most commonly see the eyes on the left, followed by the nose (often omitted) and then the mouth. Typically, a colon is used for the eyes of a face, unless winking, in which case a semicolon is used.
The post 30 Fancy Words That Will Make You Sound Smarter appeared first on Reader's Digest. With these fancy words, you can take your vocabulary to a whole new level and impress everyone.
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. Internet An Opte Project visualization of routing paths through a portion of the Internet General Access Activism Censorship Data activism Democracy Digital divide Digital rights Freedom Freedom of information Internet phenomena Net ...
This is a list of catchphrases found in American and British english language television and film, where a catchphrase is a short phrase or expression that has gained usage beyond its initial scope.
Cut-eye is a visual gesture using one's eyes and face to communicate displeasure or disapproval, and in some cases hostility. The gesture is usually performed by looking at someone out of the corners of one's eyes, then turning the eyes away quickly down towards the foot opposite the eye of the person the gesture is being performed at.
GIF was one of the first two image formats commonly used on Web sites, the other being the black-and-white XBM. [5] In September 1995 Netscape Navigator 2.0 added the ability for animated GIFs to loop. While GIF was developed by CompuServe, it used the Lempel–Ziv–Welch (LZW) lossless data compression algorithm patented by Unisys in 1985.
For display on computers, technology such as the animated GIF and Flash animation were developed. In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects. [1]
From October 2010 to December 2012, if you bought shares in companies when Jeffery A. Smisek joined the board, and sold them when he left, you would have a -5.3 percent return on your investment, compared to a 24.4 percent return from the S&P 500.