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  2. Template:User Punch Cards - Wikipedia

    en.wikipedia.org/wiki/Template:User_Punch_Cards

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  3. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  4. Template:Pad - Wikipedia

    en.wikipedia.org/wiki/Template:Pad

    This template is used on approximately 60,000 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.

  5. Punched card - Wikipedia

    en.wikipedia.org/wiki/Punched_card

    In this format, each column of the top tiers are combined with two punch rows from the bottom tier to form an 8-bit byte, and the middle tier is combined with two more punch rows, so that each card contains 64 bytes of 8-bit-per-byte binary coded data. [68] As in the 80 column card, readable text was printed in the top section of the card.

  6. Keypunch - Wikipedia

    en.wikipedia.org/wiki/Keypunch

    Jacquard cards were said to be stamped or cut, rather than punched. The first Jacquard cards were stamped by hand, sometimes using a guide plate. An improvement involved placing the card between two perforated metal plates, hinged together, inserting punches according to the desired pattern, and then passing the assembly through a press to cut the card.

  7. KoalaPad - Wikipedia

    en.wikipedia.org/wiki/KoalaPad

    The pad was four inches square (i.e. roughly 10×10 cm) and mounted on a slightly inclined base with the back of the pad higher than the front. At the top, "behind" the pad, were two buttons. The pad hooked into the computer using the analog signals of the joystick ports (the so-called paddle inputs), which meant that it had a low resolution ...

  8. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  9. Fighting Mania - Wikipedia

    en.wikipedia.org/wiki/Fighting_Mania

    The pad stays lit for a short time, and then the pad returns inside the cabinet to rest. The player must punch this pad while the LEDs are lit. The strength of the player's punch is irrelevant to the game, and the game warns the player not to punch hard, to prevent the risk of breaking the machine.