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The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results. Some researchers suggest that although attempts with VR showed effectiveness, augmented reality may be preferable in practice because of its support of interaction with real instruments or objects. [19]
The use of augmented reality (AR) in the classroom signifies a dramatic change in teaching strategies. More interactive and experiential learning opportunities are made possible by augmented reality (AR) technology, which radically alters how students interact with course materials, according to Koumpouros (2024). [31]
In his research, Dede has argued that immersion in a digital environment can enhance education by allowing multiple perspectives, situated learning and transfer through simulation of reality. [8] Together with Matt Dunleavy and Rebecca Mitchell, he has studied the potentials and pitfalls of the use of augmented reality in teaching and learning. [9]
Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.
VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [1] and was described by its editors in 2011 as an occasional publication. [2] VR in the Schools is available free of charge. The ...
Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment. In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.
The school has 240 students and departments in family medicine, pediatrics, surgery, internal medicine, clinical sciences, emergency medicine, medical education and obstetrics and gynecology.
Murphy's recent work has focused on the implications of using technology in education. Collaborating with Rebecca Eynon and Sandra Mathers, [19] [20] she analyzed how features of mobile apps—such as narration and augmented reality—affect children's language learning, highlighting mixed results and a need for further research. [21]