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  2. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    A sample UML class and sequence diagram for the Flyweight design pattern. [6] The above UML class diagram shows: the Client class, which uses the flyweight pattern; the FlyweightFactory class, which creates and shares Flyweight objects; the Flyweight interface, which takes in extrinsic state and performs an operation

  3. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  4. Character large object - Wikipedia

    en.wikipedia.org/wiki/Character_large_object

    It is a collection of character data in a database management system, usually stored in a separate location that is referenced in the table itself. Oracle and IBM Db2 provide a construct explicitly named CLOB, [1] [2] and the majority of other database systems support some form of the concept, often labeled as text, memo or long character fields.

  5. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented ...

  6. Stereotype (UML) - Wikipedia

    en.wikipedia.org/wiki/Stereotype_(UML)

    In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.

  7. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    Define a Facade object that implements a simple interface in terms of (by delegating to) the interfaces in the subsystem and; may perform additional functionality before/after forwarding a request. This enables to work through a Facade object to minimize the dependencies on a subsystem. See also the UML class and sequence diagram below.

  8. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

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