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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    LCD technology is not usually rated by frames per second but rather the time it takes to transition from one pixel color value to another pixel color value. Normally, a 120 Hz refresh is displayed for a full 1/120 second (8.33 milliseconds) due to sample-and-hold , regardless of how quickly an LCD can complete pixel transitions.

  4. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Television typically originates at 50 or 60 frames or interlaced fields per second. The flicker fusion threshold does not prevent indirect detection of a high frame rate, such as the phantom array effect or wagon-wheel effect , as human-visible side effects of a finite frame rate were still seen on an experimental 480 Hz display.

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    The primary goal is to achieve an as high as possible degree of photorealism at an acceptable minimum rendering speed (usually 24 frames per second, as that is the minimum the human eye needs to see to successfully create the illusion of movement). In fact, exploitations can be applied in the way the eye 'perceives' the world, and as a result ...

  6. High-motion - Wikipedia

    en.wikipedia.org/wiki/High-motion

    The human eye can perceive anywhere from 480 fps to 4000 fps, [dubious – discuss] [citation needed] and see it as looking completely realistic or immersive naturally. While 120 fps looks 'realistic', the stroboscopic look can still be seen, which also happens on 60 Hz monitors playing 60 fps video and sometimes excessive motion blur ...

  7. Talk:Frame rate - Wikipedia

    en.wikipedia.org/wiki/Talk:Frame_rate

    I have read that the average human eye can see 60 fps, and experienced PC users can see up to 120 fps. —Preceding unsigned comment added by Metallica10 (talk • contribs) 00:31, 25 January 2009 (UTC) "The human visual system does not see in terms of frames; it works with a continuous flow of light information."

  8. What colors can cats see? Here's how your pet perceives the ...

    www.aol.com/colors-cats-see-heres-pet-110109011.html

    From velvety purples to fiery reds, many people can see a spectrum of vivid colors via the human eye. Others, however, may have limited hue perception due to certain conditions.. Animals, on the ...

  9. Three-two pull down - Wikipedia

    en.wikipedia.org/wiki/Three-two_pull_down

    Film runs at a standard rate of 24 frames per second, whereas NTSC video has a signal frame rate of 29.97 frames per second. Every interlaced video frame has two fields for each frame. The three-two pull down is where the telecine adds a third video field (a half frame) to every second video frame, but the untrained eye cannot see the addition ...

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