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Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
AutoTrack is a vehicle swept path analysis software program used for analysing the movements of steered and wheeled vehicles including cars, trucks, trams, aircraft and other more specialist vehicles such as fork lift trucks, wheelchairs and access platforms.
ESI Group provides virtual prototyping software that simulates a product's behavior during testing, manufacturing and real-life use. Engineers in a variety of industries use its software to evaluate the performance of proposed designs in the early phases of the project with the goal of identifying and eliminating potential design flaws.
AUTOSAR (AUTomotive Open System ARchitecture) is a global development partnership founded in 2003 by automotive manufacturers, suppliers and other companies from the electronics, semiconductor and software industries.
The Havok middleware suite consists of the following modules: Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.
ecu.test automates the control of the whole test environment and supports a broad range of test tools. Various abstraction layers for measured quantities allow its application on different testing levels, e.g. within the context of model in the loop, software in the loop and hardware in the loop as well as in real systems (vehicle and driver in the loop).
iRacing.com sanctions many different race series on its service, some of which are meant to correspond to race series held in real life. There are four disciplines of auto racing available for players: road, oval, dirt road (composed of rallycross and trophy truck racing), and dirt oval.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.