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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Although studies agree that restrictions still exist for classroom applications of virtual reality systems, [2] [3] researchers have been experimenting with using VR as part of the teaching method in many aspects of the general education. Following are example attempts at applying virtual reality in classrooms.

  3. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or ...

  5. Google Expeditions - Wikipedia

    en.wikipedia.org/wiki/Google_Expeditions

    Google Expeditions was a virtual reality (VR) platform developed by Google and designed for educational institutions.Using Android or iOS smartphones, the companion mobile app and head-mounted displays such as Google Cardboard or Daydream View, students (or other users) could take virtual trips to various destinations.

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating ...

  7. Realia (education) - Wikipedia

    en.wikipedia.org/wiki/Realia_(education)

    The increasing integration of computers into the classroom and the phenomenal growth of the Internet has brought about the need to combine the new educational technologies with teaching practices and techniques. Virtual realia are digitized objects and items which are now brought into the classroom as examples or aids. They are often used to ...

  8. Makers Empire 3D - Wikipedia

    en.wikipedia.org/wiki/Makers_Empire_3D

    In response to the COVID-19 pandemic in 2020 and global school closures, Makers Empire launched a free Learning at Home course [54] for teachers, students and their families. [ 55 ] In 2021, Makers Empire introduced curriculum-aligned in-app challenge courses, comprising custom videos, quizzes, design tutorials and challenges based around a ...

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    With the advent of the World Wide Web in the 1990s, teachers embarked on the method of using emerging technologies to employ multi-object oriented sites, which are text-based online virtual reality systems, to create course websites along with simple sets of instructions for their students. By 1994, the first online high school had been founded ...