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  2. Clockwise - Wikipedia

    en.wikipedia.org/wiki/Clockwise

    To apply the right-hand rule, place one's loosely clenched right hand above the object with the thumb pointing in the direction one wants the screw, nut, bolt, or cap ultimately to move, and the curl of the fingers, from the palm to the tips, will indicate in which way one needs to turn the screw, nut, bolt or cap to achieve the desired result.

  3. Category:Rules of thumb - Wikipedia

    en.wikipedia.org/wiki/Category:Rules_of_thumb

    Download as PDF; Printable version; In other projects Wikimedia Commons; Wikidata item; Appearance. ... Rule of thumb; 0–9. 1 in 60 rule; 1% rule; 1:5:200; 18 ...

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.

  5. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  6. FBI mnemonics - Wikipedia

    en.wikipedia.org/wiki/FBI_mnemonics

    The various FBI mnemonics (for electric motors) show the direction of the force on a conductor carrying a current in a magnetic field as predicted by Fleming's left hand rule for motors [1] and Faraday's law of induction. Other mnemonics exist that use a right hand rule for predicting resulting motion from a preexisting current and field.

  7. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    In the active transformation (left), a point P is transformed to point P ′ by rotating clockwise by angle θ about the origin of a fixed coordinate system. In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin.

  8. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The angle is typically measured in degrees from the mark of number 12 clockwise. The time is usually based on a 12-hour clock . A method to solve such problems is to consider the rate of change of the angle in degrees per minute.

  9. Thumb twiddling - Wikipedia

    en.wikipedia.org/wiki/Thumb_twiddling

    Gif of thumb twiddling Position of fingers and thumbs for the practice of twiddling. Thumb twiddling is an activity that is done with the hands of an individual whereby the fingers are interlocked and the thumbs circle around a common point, usually in the middle of the distance between the two thumbs.