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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  4. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.

  5. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  6. ECMAScript version history - Wikipedia

    en.wikipedia.org/wiki/ECMAScript_version_history

    This version introduces the Object.groupBy and Map.groupBy static methods, Promise.withResolvers, various set operations on Set.prototype, and the /v unicode flag for regular expressions. The Object.groupBy and Map.groupBy methods groups an iterable using the return value of a provided callback function.

  7. Syntactic sugar - Wikipedia

    en.wikipedia.org/wiki/Syntactic_sugar

    This is useful to mark a place for code that has not yet been written. [11] In JavaScript, if the key and value are the same in an object, you can only write it once. For example, {name: name} is equivalent to {name}. This is called the Shorthand Property.

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class .

  9. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    In prototype-based languages there are no explicit classes. Objects inherit directly from other objects through a prototype property. The prototype property is called prototype in Self and JavaScript, or proto in Io. There are two methods of constructing new objects: ex nihilo ("from nothing") object creation or through cloning an