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The Maidenhead Locator System (a.k.a. QTH Locator and IARU Locator) is a geocode system used by amateur radio operators to succinctly describe their geographic coordinates, which replaced the deprecated QRA locator, which was limited to European contacts. [1] Its purpose is to be concise, accurate, and robust in the face of interference and ...
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
A common type of lattice graph (known under different names, such as square grid graph) is the graph whose vertices correspond to the points in the plane with integer coordinates, x-coordinates being in the range 1, ..., n, y-coordinates being in the range 1, ..., m, and two vertices are connected by an edge whenever the corresponding points are at distance 1.
An MGRS grid reference is a point reference system. When the term 'grid square' is used, it can refer to a square with a side length of 10 km (6 mi), 1 km, 100 m (328 ft), 10 m or 1 m, depending on the precision of the coordinates provided. (In some cases, squares adjacent to a Grid Zone Junction (GZJ) are clipped, so polygon is a better ...
Self-avoiding walk on a 15×15 square lattice Self-avoiding walk on a 20x20 square lattice, simulated using sequential Monte Carlo. In mathematics, a self-avoiding walk (SAW) is a sequence of moves on a lattice (a lattice path) that does not visit the same point more than once. This is a special case of the graph theoretical notion of a path.
Grid plan. A simple grid plan from 1908 of Palaio Faliro. A grid plan from 1799 of Pori, Finland, by Isaac Tillberg. The city of Adelaide, South Australia was laid out in a grid, surrounded by gardens and parks. In urban planning, the grid plan, grid street plan, or gridiron plan is a type of city plan in which streets run at right angles to ...
The extra two digits describe a position within the 1-kilometre square. Imagine (or draw or superimpose a Romer) a further 10x10 grid within the current grid square. Any of the 100 squares in the superimposed 10×10 grid can be accurately described using a digit from 0 to 9 (with 0 0 being the bottom left square and 9 9 being the top right square).
In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees.