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  2. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    An official controller for the Sega Dreamcast, modeled after arcade cabinet controls. An arcade controller is a collective set of input devices designed primarily for use in an arcade cabinet. A typical control set consists of a joystick and a number of push-buttons. Less common setups include devices such as trackballs or steering wheels.

  3. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...

  5. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port

  6. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The analog pad used magnet-based Hall effect sensors, which was a unique implementation of the technology that was carried forward into the design of the Dreamcast controller as well. [citation needed] The Saturn's analog controller was previously mentioned in the June 1996 issue of Computer and Video Games magazine. [21]

  7. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    Knowing the Saturn had been set back by its high production costs and complex hardware, Sega took a different approach with the Dreamcast. Like previous Sega consoles, the Dreamcast was designed around intelligent subsystems working in parallel, [31] but the selections of hardware were closer to personal computers than video game consoles ...

  8. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    VMUs attach through either of two slots on the controller; the screen of the VMU attached in the front slot is visible through a window on the controller. The VMU shown inside the controller For use as a memory card and second screen, the VMU is plugged directly into one of two slots on a Dreamcast controller (up to two VMUs may be plugged in ...

  9. Atomiswave - Wikipedia

    en.wikipedia.org/wiki/Atomiswave

    The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature ...