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  2. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield of protection) at the same time. The body slots are neck, arms, feet, hands, head, and waist". [7]: 259–260

  3. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...

  4. Quest for the Silver Sword - Wikipedia

    en.wikipedia.org/wiki/Quest_for_the_Silver_Sword

    Rick Swan reviewed Quest for the Silver Sword for Dragon magazine #191 (March 1993). [1] He reviewed the adventure Sword and Shield in the same column, and felt that these two introductory adventures typify the "easy-on-the-brain" revised Dungeons & Dragons game, as each of them "boasts clutter-free story lines, maps that double as game boards, and colorful sheets of punch-out counters that ...

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  7. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.

  8. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  9. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    However, in Dungeons and Dragons 4th Edition For Dummies, the wizard is now the example starting arcane spellcaster: "Spellcasting can be tricky, but every party needs a spellcaster, and the rewards for playing one can be high. If you want to play a character with a mysterious nature and a selection of powerful spells at the ready, then the ...