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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  4. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    At any step in a Gauss-Seidel iteration, solve the first equation for in terms of , …,; then solve the second equation for in terms of just found and the remaining , …,; and continue to . Then, repeat iterations until convergence is achieved, or break if the divergence in the solutions start to diverge beyond a predefined level.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The scientific study of probability is a modern development of mathematics. Gambling shows that there has been an interest in quantifying the ideas of probability throughout history, but exact mathematical descriptions arose much later. There are reasons for the slow development of the mathematics of probability.

  7. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Although mathematics is extensively used for modeling phenomena, the fundamental truths of mathematics are independent of any scientific experimentation. Some areas of mathematics, such as statistics and game theory, are developed in close correlation with their applications and are often grouped under applied mathematics.

  8. Bayes' theorem - Wikipedia

    en.wikipedia.org/wiki/Bayes'_theorem

    Price edited [3] Bayes's major work "An Essay Towards Solving a Problem in the Doctrine of Chances" (1763), which appeared in Philosophical Transactions, [4] and contains Bayes' theorem. Price wrote an introduction to the paper that provides some of the philosophical basis of Bayesian statistics and chose one of the two solutions Bayes offered.

  9. Non-linear least squares - Wikipedia

    en.wikipedia.org/wiki/Non-linear_least_squares

    Consider a set of data points, (,), (,), …, (,), and a curve (model function) ^ = (,), that in addition to the variable also depends on parameters, = (,, …,), with . It is desired to find the vector of parameters such that the curve fits best the given data in the least squares sense, that is, the sum of squares = = is minimized, where the residuals (in-sample prediction errors) r i are ...