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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Warnier/Orr diagram - Wikipedia

    en.wikipedia.org/wiki/Warnier/Orr_diagram

    A Warnier/Orr diagram (also known as a logical construction of a program/system) is a kind of hierarchical flowchart that allows the description of the organization of data and procedures. They were initially developed 1976, [ 1 ] in France by Jean-Dominique Warnier [ 2 ] and in the United States by Kenneth Orr [ 3 ] on the foundation of ...

  4. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE).

  5. Architecture description language - Wikipedia

    en.wikipedia.org/wiki/Architecture_description...

    The software engineering community uses an architecture description language as a computer language to create a description of a software architecture. In the case of a so-called technical architecture , the architecture must be communicated to software developers; a functional architecture is communicated to various stakeholders and users.

  6. Information model - Wikipedia

    en.wikipedia.org/wiki/Information_model

    An IDEF1X Diagram, an example of an Integration Definition for Information Modeling. An information model in software engineering is a representation of concepts and the relationships, constraints, rules, and operations to specify data semantics for a chosen domain of discourse. Typically it specifies relations between kinds of things, but may ...

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  8. Requirement diagram - Wikipedia

    en.wikipedia.org/wiki/Requirement_Diagram

    A requirement diagram is a diagram specially used in SysML in which requirements and the relations between them and their relationship to other model elements are shown as discussed in the following paragraphs. Demonstration of requirements diagram for a basic lessons learned system.

  9. Functional block diagram - Wikipedia

    en.wikipedia.org/wiki/Functional_block_diagram

    The block diagram can use additional schematic symbols to show particular properties. Since the late 1950s, functional block diagrams have been used in a wide range applications, from systems engineering to software engineering. They became a necessity in complex systems design to "understand thoroughly from exterior design the operation of the ...