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  2. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  4. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    synchronous code execution (SwingUtilities.invokeAndWait(Runnable) or EventQueue.invokeAndWait(Runnable)) and asynchronous code execution (SwingUtilities.invokeLater(Runnable) or EventQueue.invokeLater(Runnable)) from the event dispatching thread.

  5. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop. [ 1 ] [ 2 ] Events can be implemented through various mechanisms such as callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used.

  6. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    I/O completion port loops run separately from the Message loop, and do not interact with the Message loop out of the box. The "heart" of most Win32 applications is the WinMain() function, which calls GetMessage() in a loop. GetMessage() blocks until a message, or "event", is received (with function PeekMessage() as a non-blocking alternative).

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Synchronous message passing occurs between objects that are running at the same time. It is used by object-oriented programming languages such as Java and Smalltalk . Synchronous messaging is analogous to a synchronous function call; just as the function caller waits until the function completes, the sending process waits until the receiving ...

  8. 'It could have been my son': Parents to protest over students ...

    www.aol.com/could-son-parents-protest-over...

    Family members and protesters are set to gather Sunday afternoon at a Cracker Barrel in Maryland, where a group of special education students received what the restaurant later called ...

  9. Synchronous programming language - Wikipedia

    en.wikipedia.org/wiki/Synchronous_programming...

    The synchronous abstraction makes reasoning about time in a synchronous program a lot easier, thanks to the notion of logical ticks: a synchronous program reacts to its environment in a sequence of ticks, and computations within a tick are assumed to be instantaneous, i.e., as if the processor executing them were infinitely fast. The statement ...