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Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.
C++: 2010 Yes 3D Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: Metro 2033, Metro: Last Light, Metro Exodus: Proprietary: A-Frame (VR) JavaScript: 2015 JavaScript: Yes 3D Cross-platform: MIT: Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS ...
Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE).
This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs.
Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.
A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations.
Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines.
Example of a high-level systems architecture for a computer. A system architecture is the conceptual model that defines the structure, behavior, and views of a system. [1] An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system.