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Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. [1] Notable former contributors to the site include Luke Smith, [2] Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...
Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry.He worked as a news reporter for Kotaku from 2011 to 2020 and was recognized for several investigative stories, particularly on the crunch culture within the industry.
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Brian Crecente is married and has a son and a grandson. [12] He is the uncle of Jennifer Ann Crecente, who was murdered in 2006.He was one of the judges on the "Life. Love. Game Design Challenge", a competition designed "to challenge video game designers and developers to create video games about teen dating violence" sponsored by Jennifer Ann's Group, a memorial charity for Jennifer. [13]
Laura Kate Dale is an English video game journalist, author [2] and activist. She is known for writing about the transgender and autism communities in relation to video games and for her video game industry leaks. [2] [3] [4] Many of her topics tackle accessibility for disabled players and LGBTQ+ representation.
Rogers is additionally known for his verbose writing style and his video game reviews website ActionButton.net. He has also written for Next Generation, GamesTM, Play, Game Developer, and Kotaku. He later edited videos for Kotaku before resigning from the site and becoming an independent YouTuber.
Polygon is an American entertainment website by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, Polygon sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles.