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In computing, a programmable interrupt controller (PIC) is an integrated circuit that helps a microprocessor (or CPU) handle interrupt requests (IRQs) coming from multiple different sources (like external I/O devices) which may occur simultaneously. [1]
The intent of PICKitPlus is to facilitate the programming of any 8-bit PIC microcontroller using the PICkit™ 2 and PICkit™ 3 (ICSP) In-Circuit Debuggers/Programmers. The software extends the life of the existing PICkit2 and PICkit3 hardware devices by allowing them to work with the newer 8-bit PIC microcontrollers. The capabilities include:
PICAXE 20M2. PICAXE is a microcontroller system based on a range of Microchip PIC microcontrollers.PICAXE devices are Microchip PIC devices with pre-programmed firmware that enables bootloading of code directly from a PC, simplifying hobbyist embedded development (not unlike the Arduino and Parallax BASIC Stamp systems).
PC/TCP Packet Driver is a networking API for MS-DOS, PC DOS, and later x86 DOS implementations such as DR-DOS, FreeDOS, etc.It implements the lowest levels of a TCP/IP stack, where the remainder is typically implemented either by terminate-and-stay-resident drivers or as a library linked into an application program.
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Various older (EPROM) PIC microcontrollers. The original PIC was intended to be used with General Instrument's new CP1600 16-bit central processing unit (CPU). In order to fit 16-bit data and address buses into a then-standard 40-pin dual inline package (DIP) chip, the two buses shared the same set of 16 connection pins.
Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time.
In computing, position-independent code [1] (PIC [1]) or position-independent executable (PIE) [2] is a body of machine code that executes properly regardless of its memory address. [ a ] PIC is commonly used for shared libraries , so that the same library code can be loaded at a location in each program's address space where it does not ...