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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    VR can present high definition, three-dimensional interactive imaging. [62] The benefits of VR marketing were observed by Suh and Lee through via laboratory experiments: with a VR interface, participants' emotions were engaged, and their product knowledge and product attitude noticeably increased. [63]

  3. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is commonly used by globally distributed business and scientific teams. Ideally, virtual collaboration is most effective when it can simulate face-to-face interaction between team members through the transfer of contextual information, but technological limits in sharing certain types of information prevent virtual ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    For example, driving simulators give the driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues. With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar.

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Videos are a great visual example to use in multimedia presentations because they can create visual aids to the presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily.

  6. Virtual artifact - Wikipedia

    en.wikipedia.org/wiki/Virtual_artifact

    There is a viable real-life business model based on the exchange of virtual artifacts within a virtual environment. One example is the social networking game Habbo Hotel; in Habbo-world, users buy virtual products such as furniture for their virtual hotel room with real money. Many online games require a paid subscription for providing access ...

  7. Virtual engagement - Wikipedia

    en.wikipedia.org/wiki/Virtual_engagement

    Virtual engagement is a metric to determine the level of affinity between a company and its customers. [citation needed]Online environments play a critical role in customer lifecycle management, where virtual events have an important part in the marketing mix.

  8. Telepresence - Wikipedia

    en.wikipedia.org/wiki/Telepresence

    An industry expert described some benefits of telepresence: "There were four drivers for our decision to do more business over video and telepresence. We wanted to reduce our travel spend, reduce our carbon footprint and environmental impact, improve our employees' work/life balance, and improve employee productivity.". [13]

  9. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.