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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Camera interface - Wikipedia

    en.wikipedia.org/wiki/Camera_interface

    The Camera Interface block or CAMIF is the hardware block that interfaces with different image sensor interfaces and provides a standard output that can be used for subsequent image processing. A typical Camera Interface would support at least a parallel interface although these days many camera interfaces are beginning to support the Mobile ...

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  5. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    On the IBM PC, these were signaled from the graphics card to the monitor through the polarities of one or both H- and V-sync signals sent by the video adapter. [ 5 ] Later designs supported a continuous range of scan frequencies, such as the NEC Multisync which supported horizontal scan rates from 15 to 31 kHz [ 4 ] derived from the sync signal ...

  6. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    Like most desktop hardware-accelerated encoders, Quick Sync has been praised for its speed. [5] The eighth annual MPEG-4 AVC/H.264 video codecs comparison showed that Quick Sync was comparable to x264 superfast preset in terms of speed, compression ratio and quality (); [6] tests were performed on an Intel Core i7-3770 processor.

  7. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    As a result, the timing or alignment of the video frame can be adjusted so that the start of the upper left corner scan line of the image occurs simultaneously on all video equipment in the network. This is an absolute requirement for both analog and digital systems in order to perform video effects or glitch-free source switching.

  8. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount. Solid-state video cameras (e.g. charge-coupled device (CCD) and CMOS image sensors) can delay the video signal by one or more frames. Audio and video signal processing circuitry exists with significant (and potentially non-constant ...

  9. Flash synchronization - Wikipedia

    en.wikipedia.org/wiki/Flash_synchronization

    Cameras designed for use with flash bulbs generally had one or more of S (slow) sync, M (medium) sync, F (fast) sync, or FP/FPX (flat peak) sync, designed for use with corresponding bulb types. These sync modes close the contacts a few milliseconds before the shutter is open, to give the flashbulb time to reach peak brightness before exposing ...