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  2. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...

  3. Fluent (artificial intelligence) - Wikipedia

    en.wikipedia.org/wiki/Fluent_(artificial...

    The fluent realizes the common sense grounding between the robot's motion and the task description in natural language. [2] From a technical perspective, a fluent is equal to a parameter that is parsed by the naive physics engine. The parser converts between natural language fluents and numerical values measured by sensors. [3]

  4. Selenium (software) - Wikipedia

    en.wikipedia.org/wiki/Selenium_(software)

    Selenium was originally developed by Jason Huggins in 2004 as an internal tool at ThoughtWorks. [5] Huggins was later joined by other programmers and testers at ThoughtWorks, before Paul Hammant joined the team and steered the development of the second mode of operation that would later become "Selenium Remote Control" (RC).

  5. Interface position - Wikipedia

    en.wikipedia.org/wiki/Interface_position

    The strong-interface position views language learning much the same as any other kind of learning. In this view, all kinds of learning follow the same sequence, from declarative knowledge (explicit knowledge about the thing to be learned), to procedural knowledge (knowledge of how the thing is done), and finally to automatization of this procedural knowledge.

  6. Piggybacking (data transmission) - Wikipedia

    en.wikipedia.org/wiki/Piggybacking_(data...

    Piggybacking introduces a complication not present with separate acknowledgements. How long should the data link layer wait for a packet onto which to piggyback the acknowledgement? If the data link layer waits longer than the sender’s timeout period, the frame will be retransmitted, defeating the whole purpose of having acknowledgements.

  7. Wait-for graph - Wikipedia

    en.wikipedia.org/wiki/Wait-For_Graph

    A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering ...

  8. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available.

  9. Explicit data graph execution - Wikipedia

    en.wikipedia.org/wiki/Explicit_data_graph_execution

    Explicit data graph execution, or EDGE, is a type of instruction set architecture (ISA) which intends to improve computing performance compared to common processors like the Intel x86 line. EDGE combines many individual instructions into a larger group known as a "hyperblock".