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Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
JSON has objects with a simple "key" to "value" mapping, whereas in XML addressing happens on "nodes", which all receive a unique ID via the XML processor. Additionally, the XML standard defines a common attribute xml:id , that can be used by the user, to set an ID explicitly.
The interface {} type can be used to model structured data of any arbitrary schema in Go, such as JSON or YAML data, by representing it as a map [string] interface {} (map of string to empty interface). This recursively describes data in the form of a dictionary with string keys and values of any type. [81]
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
Jakarta XML Binding (JAXB; formerly Java Architecture for XML Binding) is a software framework that allows Java EE developers to map Java classes to XML representations. JAXB provides two main features: the ability to marshal Java objects into XML and the inverse, i.e. to unmarshal XML back into Java objects. In other words, JAXB allows storing ...
In computer science, a bidirectional map is an associative data structure in which the (,) pairs form a one-to-one correspondence. Thus the binary relation is functional in each direction: each v a l u e {\displaystyle value} can also be mapped to a unique k e y {\displaystyle key} .
Object–relational impedance mismatch is a set of difficulties going between data in relational data stores and data in domain-driven object models. Relational Database Management Systems (RDBMS) is the standard method for storing data in a dedicated database, while object-oriented (OO) programming is the default method for business-centric design in programming languages.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...