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  2. Player versus environment - Wikipedia

    en.wikipedia.org/wiki/Player_versus_environment

    Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies [1] - in contrast to PvP (player versus player) which is fighting other ...

  3. Remote Play - Wikipedia

    en.wikipedia.org/wiki/Remote_Play

    A DualShock 4 controller is required to use it, and must be connected through a USB cable or wirelessly via a separate accessory. 1080p streaming is available when using a PS4 Pro model. Cloud gaming and Remote Play are some of several Gaikai-powered streaming services announced for the PlayStation 4 through its PlayStation Now service. [30]

  4. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, [2] particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of ...

  5. Proxmox Virtual Environment - Wikipedia

    en.wikipedia.org/wiki/Proxmox_Virtual_Environment

    PVE can also be integrated with a separate Proxmox Backup Server (PBS) using a web GUI, [24] or with the text-based Proxmox Backup Client application. [25] Since PVE 8, along with the standard GUI installer, there is a semi-graphic installer integrated into the ISO image. [20] From PVE 8.2 it is possible to make automatic scripted installations ...

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. PlayStation Analog Joystick - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Analog_Joystick

    The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller.It is often incorrectly [1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).

  8. Fortnite: Save the World - Wikipedia

    en.wikipedia.org/wiki/Fortnite:_Save_the_World

    The "tower defense" aspect of the game revolves around the player character defending the storm shield against zombie like creatures.Fortnite: Save the World is described as a unique blend of sandbox survival co-op lite RPG tower defense game, and is an amalgamation of player progression, exploration, scavenging items, sharing scarce resources, crafting weapons, building fortified structures ...

  9. Platform Environment Control Interface - Wikipedia

    en.wikipedia.org/wiki/Platform_Environment...

    Platform Environment Control Interface (PECI) is an Intel proprietary single wire serial interface that provides a communication channel between Intel processors and chipset components to external system management logic and thermal monitoring devices.