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Werewolf: The Forsaken is a tabletop role-playing game set in the Chronicles of Darkness created by White Wolf Game Studio.It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the Chronicles of Darkness.
Pinnacle Entertainment released three instalments of its Dime Novel series set in the world of its roleplaying game Deadlands, that contained a single crossover story with Werewolf: The Wild West. The issues are named „Strange Bedfellows”, „Savage Passage” and „Ground Zero”.
As a web designer for White Wolf, Conrad Hubbard led the production of a text-based online chat based role-playing game set in the World of Darkness, fictional New Bremen, Georgia. The New Bremen chat used off the shelf software called Digichat (a product of Digi-Net Technologies, Inc. ), supplemented with a database that stored characters and ...
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series).
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken, was released on March 14, 2005. A fifth edition is in development. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line.
“Werewolves” is your basic, everyday lean-and-mean dystopian werewolf-as-zombie action thriller, with elements lifted from the pandemic and the “Purge” films.
Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...
The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]