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Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen.Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series.
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After its founding, id developed further shareware computer games in the Commander Keen series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", Wolfenstein 3D, in 1992 through both shareware and retail. [2]
id Software, the developers of Wolfenstein 3D, oversaw the development and were credited as executive producers. [10] The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. [9] A sequel, titled Wolfenstein, was released ...
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Wolfenstein 3D engine games (14 P) Pages in category "Wolfenstein" The following 18 pages are in this category, out of 18 total. This list may not reflect recent ...
The level copies the complete level geography from Episode 1 Level 1 of Wolfenstein 3D. Some of the adjoining levels were added, but not completely. The final release from Hall and Siegler was the "Ohio RTC" pack. This is a four level multiplayer pack which was designed for a group in Ohio that was holding a game tournament called 'BloodFest 96'.
Also included are games based on the Raven Engine, which is based on the Wolfenstein 3D engine. Pages in category "Wolfenstein 3D engine games" The following 15 pages are in this category, out of 15 total.