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  2. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    In industry, educational technology is utilized to train students and employees by a wide range of learning and communication practitioners, including instructional designers, technical trainers, technical communication, and professional communication specialists, technical writers, and of course primary school and college teachers of all levels.

  4. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    In this context, it is essential for education to adopt a humanistic approach, particularly in light of the increasing prominence of digital technologies. [7] An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy.

  5. Technological literacy - Wikipedia

    en.wikipedia.org/wiki/Technological_literacy

    Technological literacy (Technology Literacy) is the ability to use, manage, understand, and assess technology. [1] Technological literacy is related to digital literacy in that when an individual is proficient in using computers and other digital devices to access the Internet, digital literacy gives them the ability to use the Internet to discover, review, evaluate, create, and use ...

  6. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.

  7. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Decisions to purchase technology for education are very often political decisions. Most staff using these technologies did not grow up with them. [ 26 ] Training teachers to use computer technology did improve their confidence in its use, but there was considerable dissatisfaction with training content and style of delivery. [ 27 ]

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  9. Technological convergence - Wikipedia

    en.wikipedia.org/wiki/Technological_convergence

    Technological convergence is the tendency for technologies that were originally unrelated to become more closely integrated and even unified as they develop and advance. For example, watches, telephones, television, computers, and social media platforms began as separate and mostly unrelated technologies, but have converged in many ways into an interrelated telecommunication, media, and ...