Search results
Results from the WOW.Com Content Network
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Sometimes, the use of hardware overlays may have to be disabled in the media player. However, some graphics cards have the option to completely redirect hardware overlay to the TV screen. In this case, starting a DVD player on the main screen with overlay enabled would result in video being displayed on the attached TV screen.
A common design uses a graphics library such as OpenGL or Direct3D which interfaces with the graphics driver to translate received commands to instructions for the accelerator's graphics processing unit (GPU). The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's ...
One of the limitations of WDDM driver model version 1.0 is that it does not support multiple drivers in a multi-adapter, multi-monitor setup. If a multi-monitor system has more than one graphics adapter powering the monitors, both the adaptors must use the same WDDM driver. If more than one driver is used, Windows will disable one of them. [12]
Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards. The term is also used to describe the ...
Preferred timing mode specified in descriptor block 1. For EDID 1.3+ the preferred timing mode is always in the first Detailed Timing Descriptor. In that case, this bit specifies whether the preferred timing mode includes native pixel format and refresh rate. Bit 0: Continuous timings with GTF or CVT: 25–34 Chromaticity coordinates.
Overlaying is a programming method that allows programs to be larger than the computer's main memory. [2] An embedded system would normally use overlays because of the limitation of physical memory, which is internal memory for a system-on-chip, and the lack of virtual memory facilities.
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM.Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display.