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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. Kolb's experiential learning - Wikipedia

    en.wikipedia.org/wiki/Kolb's_experiential_learning

    helps teachers develop more appropriate learning opportunities for target learners; helps teachers design activities that will give opportunities to learners to learn in ways that suit the learners' learning styles; and; focuses on activities that enable learners to go through each of the four stages of the experiential learning cycle. [2]

  4. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  5. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

  6. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  7. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Experiential education is a philosophy of education that describes the process that occurs between a teacher and student that infuses direct experience with the learning environment and content. This concept is distinct from experiential learning, however experiential learning is a subfield and operates under the methodologies associated with ...

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    mail.aol.com

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  9. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Teachers are also individuals with interests and passions, and sharing these with the class can provide a great opportunity to model knowledge and enthusiasm (MachLachlan et al., 2013). Emergent curriculum programs are meant to be culturally responsive and inclusive in nature, so that all children are able to work at their own pace (Crowther ...