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In April 2000, Powell negotiated a significant investment in Neopets.com and transferred the company from the UK to Los Angeles, US. After the relocation, Powell remained on staff as creative director and technical lead. Under Powell's management, Neopets went from its initial launch to over 140 million accounts and 5 billion pageviews per month.
In August 2011, Neopets launched the tie-in game Treasure Keepers on Facebook, but it was discontinued in December of that year. [104] A number of Neopets mobile games for Android and iOS have also been released. In 2015, Neopets released the match-3 game Ghoul Catchers. [105] In 2019, Neopets released the puzzle game Legends and Letters. [106]
A nasty breakup spurred Maddy to search for comfort — and reclaim her old Neopets account. Back in 2005, the now 28-year-old social media marketer, had been among tens of millions of children ...
In 2003, she helped establish the partnership with Beckett Media to publish the bi-monthly Neopets: The Official Magazine. [ 4 ] [ 5 ] Under Williams-Powell's management and product expansion, Neopets went from its initial launch to over 140 million accounts and 5 billion pageviews per month, and in 2005 was sold to Viacom for US$160 million.
[2] [5] Other incubated teams include Broodworks, Eat Sleep Play, Fun Bits, Giant Sparrow, Incognito Entertainment, Q-Games, and Ready at Dawn. [2] [6] [7] Becker left Santa Monica Studio in 2011. [5] By March 2012, Becker had joined Sony's Japan Studio, while Shannon became Santa Monica Studio's "Senior Director of Product Development". [2]
Neopets: Petpet Adventures: The Wand of Wishing is a 2006 action role-playing video game developed by San Diego Studio and published by Sony Computer Entertainment for the PlayStation Portable. It is the second game in Viacom 's Neopets franchise to be published by Sony and was only released in North America.
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Meteor Games was an independent online gaming studio formed in 2007 by Neopets founders Adam Powell and Donna Powell. [2] It went bankrupt in 2012. According to a statement released by the company, its games will "cross the appeal of social networks, web-based casual games and traditional massively multiplayer online games."