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The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums ) to fully immersive ...
Decade Description 1970s–1980s The PLATO system (developed at the University of Illinois and subsequently commercially marketed by Control Data Corporation) offers early forms of social media with Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowd-sourced online newspaper, and blog; and ...
Tinychat allowed users to communicate via instant messaging, voice chat, and video chat, and to create their own virtual chat room on any topic. [13] Tinychat ran on HTML5 compatible browsers and standalone apps for Android or iOS. The chat rooms could contain a rolling maximum of 12 video and audio feeds.
messageries roses (pink chat rooms) launches chat rooms for dating (using the Minitel network) started by Marc Simoncini. France. 1982 Jens Jürgen founded Travel Companion Exchange, the first travel partner matching service. [7] 1986 [8] Matchmaker Electronic Pen-Pal Network launches.
CompuServe began offering electronic mail capabilities and technical support to commercial customers in 1978 using the name InfoPlex, and was also a pioneer of the real-time chat market with its CB Simulator service introduced on February 21, 1980, as the first public, commercial multi-user chat program.
Modern, Internet-wide, GUI-based messaging clients as they are known today, began to take off in the mid-1990s with PowWow, ICQ, and AOL Instant Messenger (AIM). Similar functionality was offered by CU-SeeMe in 1992; though primarily an audio/video chat link, users could also send textual messages to each other.
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The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop. The software concept was originally created by Jim Bumgardner and produced by Time Warner in 1994, and was first opened to the public in November 1995.