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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  3. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Nvidia's DLSS operates on similar principles to TAA. Like TAA, it uses information from past frames to produce the current frame. Unlike TAA, DLSS does not sample every pixel in every frame. Instead, it samples different pixels in different frames and uses pixels sampled in past frames to fill in the unsampled pixels in the current frame.

  4. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5]

  5. Deep Learning Anti-Aliasing - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_anti-aliasing

    Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...

  6. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Launching in September 2023, FSR 3 uses a combination of FSR 2 and optical flow analysis, which runs using asynchronous compute (as opposed to Nvidia's DLSS 3 which uses dedicated hardware). Because FSR 3 uses a software-based solution, it is compatible with GPUs from AMD, Nvidia, and Intel as well as the ninth generation of video game consoles ...

  7. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Over 50 game developers signed an open letter to Microsoft, released on June 12, 1997, calling on the company to actively support OpenGL. [27] On December 17, 1997, [ 28 ] Microsoft and SGI initiated the Fahrenheit project, which was a joint effort with the goal of unifying the OpenGL and Direct3D interfaces (and adding a scene-graph API too).

  9. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Intel XeSS is a real-time deep learning image upsampling technology developed primarily for use in video games as a competitor to Nvidia's DLSS and AMD's FSR technologies. Additionally, XeSS is not restricted to Arc graphics cards.