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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Microsoft subsequently enhanced the MinecraftEDU version of the game into Minecraft: Education Edition (now known as Minecraft Education) that gives teachers and students numerous pre-made resources to work from, and the ability for teachers to monitor and assist students in their work, but otherwise allowing students to create and learn ...

  5. Curriculum - Wikipedia

    en.wikipedia.org/wiki/Curriculum

    A 52-week curriculum for a medical school, showing the courses for the different levels. In education, a curriculum (/ k ə ˈ r ɪ k j ʊ l ə m /; pl.: curriculums or curricula / k ə ˈ r ɪ k j ʊ l ə /) is the totality of student experiences that occur in an educational process.

  6. Writing education in the United States - Wikipedia

    en.wikipedia.org/wiki/Writing_education_in_the...

    Writing education in the United States at a national scale using methods other than direct teacher–student tutorial were first implemented in the 19th century. [1] [2] The positive association between students' development of the ability to use writing to refine and synthesize their thinking [3] and their performance in other disciplines is well-documented.

  7. Informal education - Wikipedia

    en.wikipedia.org/wiki/Informal_education

    Informal education is a general term for education that can occur outside of a traditional lecture or school based learning systems. [1] The term even include customized-learning based on individual student interests within a curriculum inside a regular classroom, but is not limited to that setting. [1]

  8. Minecraft: The Island - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_The_Island

    Written for a young-adult audience, [1] the book is divided into chapters that each teach a specific life lesson. [2] It begins with an unnamed narrator from the real world, whose gender Brooks does not identify, [1] arriving at a deserted island and finding that they are stuck in the world of Minecraft.

  9. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students