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Charles Peirce reviewed Rifts Conversion Book in White Wolf #35 (March/April, 1993), rating it a 4 out of 5 and stated that "The Rifts Conversion Book is a very good resource for any Rifts Campaign. This book will probably be most enjoyable to those people who have not seen this information elsewhere, providing the most new ideas and information.
Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk , science fiction , fantasy , horror , western , mythology and many other genres.
Download as PDF; Printable version; In other projects ... File:Palladium Fantasy Role-Playing Game.jpg; ... File:Rifts Chaos Earth RPG 2003.jpg; File:Rifts Promise of ...
Bill Coffin (born September 17, 1970) is a writer of novels and role-playing games in the fantasy and science fiction genres. Perhaps best known for his work at Palladium Books from July 1998 through May 2002, he made significant contributions to several of Palladium's game series, most notably Palladium Fantasy, but also Heroes Unlimited and Rifts, and created his own game, Systems Failure.
Charles Peirce reviewed Rifts World Book Two: Atlantis in White Wolf #35 (March/April, 1993), rating it a 2 out of 5 and stated that "Whether or not you like Atlantis will depend on what you want. If you feel the need to populate the Rifts world with yet more monsters, magic and weaponry, then definitely purchase this book. If not, definitely ...
Charles Peirce reviewed Vampire Kingdoms in White Wolf #30 (Feb., 1992), rating it a 4 out of 5 and stated that "Vampire Kingdoms is an excellent sourcebook for any Rifts campaign. The information detailed is well-written and interior artwork by Kevin Long, Timothy Truman, Michael Gustovich and Kevin Siembieda is wonderful." [1]
In the October 1996 edition of Dragon, Rick Swan called the book "an elaborate treatise on one of the Rifts game's most popular character classes." He concluded that the book "provides more Juicer info than a casual Rift -er like me will ever need.
The Rifter was a role-playing game magazine published by Palladium Books. [1] It was based in Westland, Michigan. [2]Named after its most successful game at the time of debut, Rifts, its content pertained to all the games in the Palladium system, though after the first three years they ceased accepting articles specifically for games based on licenses (Specifically, Robotech, Macross II, and ...