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On October 25, 2013 a free-to-play spin-off mobile game called Blur Overdrive was released on Android, developed by Nottingham based App Crowd, and distributed by Marmalade, who licensed the Blur brand from Activision. An iOS version was released on November 1, 2013.
Old School Games Atlus [6] Xbox Live Arcade: PlayStation Network: April 23, 2013: R.I.P.D. The Game: Microsoft Windows: July 17, 2013: Old School Games Atlus [7] PlayStation 3: Xbox 360: Halo: The Master Chief Collection: Xbox One: November 11, 2014: 343 Industries, Saber Interactive, Certain Affinity, United Front Games, Blur Studio: Microsoft ...
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Blur, a 2010 arcade racing game; Blur: How to Know What's True in the Age of Information Overload, a book by journalists Tom Rosenstiel and Bill Kovach; The Blur, a member of DP 7, part of Marvel Comics' New Universe line
This list includes games developed or published by Square Enix after its formation and released for mobile platforms such as non-smartphone mobile phones, mobile operating systems such as iOS and Android, or the GREE service, rather than as retail games. This list does not include games published by Taito and Square Enix Europe.
You stop dead in your tracks. Your heart races, heat rushes to your face, and your mouth goes dry. Is it…? You inch closer, barely trusting what you’re seeing. Yes. Yes, it is. You’ve just ...
Bizarre Creations Limited was a British video game development studio based in Liverpool, best known for their racing titles Metropolis Street Racer and the follow-up Project Gotham Racing series (Xbox, Xbox 360, mobile phones and Zune HD).
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
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