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The camel or long knight is a fairy chess piece with an elongated knight move. [1] It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper. [1] [2] [3] The piece commonly represented in diagrams as an inverted knight.
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
Problemist's name for the piece known as Phoenix in Shogi variants or Waffle in Chess with Different Armies Camel: CA ~ 1/3: ... The Encyclopedia of Chess Variants.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess.
Wildebeest chess starting setup. For this diagram, camels are represented by horizontal knights; wildebeests by inverted knights. In this position the white camel on h1 can move to g4 or i4; the white wildebeest can move to f3, f4, h3, or h4. Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987.
Chess variants sometimes include new, non-standard, or even old pieces. For example, Courier Chess, a predecessor of modern chess dating from the 12th century, was played on an 8×12 board and used all six modern chess piece types, plus three additional types of pieces: Courier, Mann (or rath or sage), and Jester.
A three-player chess variant which uses a hexagonal board. A chess variant is a game related to, derived from, or inspired by chess. [1] Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other.
The bishop moves and takes exactly as in normal chess. Capturing is not mandatory. The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located.
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