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The camel or long knight is a fairy chess piece with an elongated knight move. [1] It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper. [1] [2] [3] The piece commonly represented in diagrams as an inverted knight.
Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. [ 1 ] [ 2 ] [ 3 ] The Wildebeest board is 11×10 squares. Besides the standard chess pieces , each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.
Jumps four squares orthogonally, leaping over any intermediate piece (Jelliss, Simple Chess Variants). Free Bear: nX, n=, 2X> sRBfA: Dai dai shogi and other large Shōgi variants: Combination of Free Boar and forward-restricted Alfil. Free Boar: nX, n= sRB: Chu shogi and other large Shōgi variants: Combination of Bishop and Rook restricted to ...
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
A mann is represented by an inverted king, wazir by inverted rook, ferz by inverted bishop, camel by horizontal knight, and giraffe by inverted knight. Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. [1] [2] It is played on a square 14×14 board that excludes the four central squares.
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A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess.
The bishop moves and takes exactly as in normal chess. Capturing is not mandatory. The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located.