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  2. Unrolled linked list - Wikipedia

    en.wikipedia.org/wiki/Unrolled_linked_list

    In this model, the maximum number of elements is 4 for each node. In computer programming, an unrolled linked list is a variation on the linked list which stores multiple elements in each node. It can dramatically increase cache performance, while decreasing the memory overhead associated with storing list metadata such as references.

  3. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    Arm MAP, a performance profiler supporting Linux platforms.; AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK.; AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.

  4. Cache coloring - Wikipedia

    en.wikipedia.org/wiki/Cache_coloring

    Illustration of cache coloring. Left is virtual memory spaces, center is the physical memory space, and right is the CPU cache.. A physically indexed CPU cache is designed such that addresses in adjacent physical memory blocks take different positions ("cache lines") in the cache, but this is not the case when it comes to virtual memory; when virtually adjacent but not physically adjacent ...

  5. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  6. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.

  7. Cache control instruction - Wikipedia

    en.wikipedia.org/wiki/Cache_control_instruction

    Some processors support a variant of load–store instructions that also imply cache hints. An example is load last in the PowerPC instruction set, which suggests that data will only be used once, i.e., the cache line in question may be pushed to the head of the eviction queue, whilst keeping it in use if still directly needed.

  8. Data-oriented design - Wikipedia

    en.wikipedia.org/wiki/Data-oriented_design

    In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.

  9. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.