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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A server version of Forge was also released, which allowed players to create modded servers. Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code. Forge also included many libraries and hooks which made mod development easier. [16]

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    However, pixel shaders do have knowledge of the screen coordinate being drawn, and can sample the screen and nearby pixels if the contents of the entire screen are passed as a texture to the shader. This technique can enable a wide variety of two-dimensional postprocessing effects such as blur, or edge detection/enhancement for cartoon/cel shaders.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook: BSD: Community-centric project, used by several commercial game studios ...

  5. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.

  6. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  9. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.